In addition to the elements, roles, and functions of light, there are four things to consider as you light your scene. What mood of lighting should I use? What approach should I use to create depth? And do I need to reveal texture and shape? In this video, not only will I answer those questions, but I’ll show you how they apply to your project.
Lighting Style: High Key and Low Key
The mood or the tone of the scene is determined by your lighting style. There are two general styles: high key and low key.
High key lighting is for those bright ratios, like 2:1 and 3:1. As you might remember from the previous videos, these ratios tend to be used for happier scenes with less dramatic content. Low key lighting is for those dark ratios, so like 4:1 to 8:1, a better fit for dramatic and mysterious content.
Once you have determined the tone of the scene, and have picked a lighting style & ratio that supports it, that ratio should never change within that specific scene. If is does…
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Once again I love this site, thanks a million. Can you do a video on using light meters?
Hi Ron. Yes, that is in the works. For now check our this lesson that Ryan did a few years back; there A LOT of valuable info on using a light meter that is still relevant:
You referred to an One Shot Chart in a previous lesson. I have discovered there is a matt and glossy version. Please could you write a few sentences explaining the difference between the two. I am wondering which is more appropriate for our purposes.
We originally used the matte version of the One Shot Chart, but when it came time to buy another one we bought the glossy version. We much prefer the glossy version since the surface seems much more durable and can be wiped with a damp cloth. The matte version can’t be cleaned since the surface of the board has a paper-like texture. If you are careful on-set the matte chart can last years. But if your set is rough on the gear and not in clean environments, you will probably want the glossy version. There is obviously an issue with glare with the glossy version, but if you slightly rotate the chart while on-camera, your colorist will be able to see all chips at some point. (Some say this takes more time, but in reality if your Second AC is on their game you can still do it quickly.) The matte version does create some flare from the texture, so be sure to keep an eye on that if you chose that version.
Thank you very much.